Top 11 Sports Influencer Marketing Agencies

Last Updated: September 4th · 11 Agencies ranked

Steph Payas
Written by Steph Payas
Chief Marketing Officer
Brian Sorel
Reviewed by Brian Sorel
Chief Operating Officer
About

Sports marketing has always had athletes. What it has now is creators who are not athletes, reaching fans the leagues and brands cannot, and the job is telling a creator campaign apart from a sponsorship with a hashtag on it.

Every agency ranked below is scored out of 100 on four measures: creative quality, client impact, industry recognition, and revenue and growth. Client impact comes from results the agencies publish themselves, and in sport those run from Under Armour's 54K people joining a challenge on 129M views, to ASICS finding 81% purchase intent among runners after an Edelman campaign, to FanDuel's 5:1 return on lifetime value from a season-long creator programme on NeoReach's own card. The entries say which of those each agency can count, and which it can only reach.

Overview
#AgencySpecialityScoreLocation (HQ)
2 Edelman logo Edelman New York Earned-media campaigns 83 /100 New YorkNY
3 Open Influence logo Open Influence Los Angeles Film and TV launches 69 /100 Los AngelesCA
4 Buttermilk logo Buttermilk London Beauty and fashion creators 66 /100 LondonUK
5 We Are Social logo We Are Social London Socially led creative 66 /100 LondonUnited Kingdom
6 Socially Powerful logo Socially Powerful London Always-on programmes 61 /100 LondonUK
7 SAMY logo SAMY Madrid Social commerce and creative 58 /100 MadridSpain
8 Seed Marketing logo Seed Marketing London Live campus activations 55 /100 LondonUK
9 Disrupt Marketing logo Disrupt Marketing London 54 /100 LondonUK
10 Collectively logo Collectively New York Always-on creator programmes 54 /100 New YorkNY
11 Vero logo Vero Bangkok Southeast Asia launches 52 /100 BangkokThailand
Edelman logo

Edelman

83 /100
New York, NY 6,000-plus people, 28 countries

Edelman has been in business since 1952 and is a global public-relations firm run from New York with offices in every major market.

In sport it runs the earned-media programme with creators and athletes inside it, measured on what people think afterwards. Its sports figures are survey-measured brand outcomes and earned reach, an estimate of coverage audience rather than creator delivery, and this card labels them that way. Its sports record is a handful of cases for two clients, and Edelman is a communications firm rather than a sports specialist.

ASICS' Eternal Run left 81% of runners in key markets with purchase intent and 82% with a more positive opinion of the brand, on 1.7B earned reach. F1 Live London reached 12.5M people through creators, added 17M owned-channel impressions and drew 455 media mentions. ASICS' Blackout Track logged 174K blackout challenges and a 4.5% performance increase on 1.8B earned reach, a production and PR piece rather than a creator campaign.

Expect a research phase before anything goes live, and budget for it.

Best for a sports brand whose campaign has to move the press as well as the feed.

Score breakdown
Creative Quality 22/25
Client Impact 25/25
Industry Recognition 16/25
Revenue & Growth 20/25

Services Edelman offer

  • Ambassador Program Management
  • B2B Influencer Programs
  • Community Management
  • Competitor Influencer Audits
  • Compliance & Disclosure Management
  • Content Repurposing & Editing
Open Influence logo

Open Influence

69 /100
Los Angeles, CA 51-200 people, entertainment-led

Open Influence was founded in Los Angeles in 2013 and runs creator campaigns for entertainment, retail and consumer brands from there.

What it sells in sport is the seasonal creator series, reported against a goal with the delivered figures beside the audience it was aimed at. Its two sports cases are creator work on pages that resolve, sport is not a vertical the agency markets, and neither case publishes a sale. Its combined creator audiences are labelled as such below, because on one case the delivered views are a small fraction of the audience targeted.

DICK'S Sporting Goods' holiday campaign spotlighted five Texas stores decorated by professional athletes through a short-form series hosted by one creator, for 6.4M+ views, 94K engagements and 38K shares and saves. adidas Originals' The Daily Original put 25 posts in front of a combined creator audience of 22.6M+ for 957K+ views and 14.6K+ engagements.

Best for a sports retailer or sportswear brand that wants a seasonal creator series reported against a goal.

Score breakdown
Creative Quality 17/25
Client Impact 24/25
Industry Recognition 11/25
Revenue & Growth 17/25

Services Open Influence offer

  • Ambassador Program Management
  • B2B Influencer Programs
  • Competitor Influencer Audits
  • Event & Experiential Activations
  • Influencer Campaign Management
  • Influencer Campaign Strategy
Buttermilk logo

Buttermilk

66 /100
London, UK Beauty and fashion specialist

Buttermilk was founded in London in 2016 and runs creator communities for fashion, beauty and sports brands from London, Dubai and Miami.

What it sells in sport is the community built around where people already train: run clubs, training journeys, everyday routines. It reports a demand signal where most of this page reports reach, and it prints the target beside the result on most cases. Its one media value is labelled as such below, and its second sports case is a brief to move a sports brand away from sport, which is said below.

Nike's Vomero running shoe launch built a creator content engine across running communities for 13M impressions, a 7.5% engagement rate and a 450% spike in product searches, from 1.7K pieces of creator content. Liquid I.V.'s campaign to take a sports hydration brand into everyday culture produced 8M views and £43K in earned media value, a valuation the agency calculated, with a 93% creator satisfaction rating.

Best for a running or sports nutrition brand that wants a creator community built around clubs and measured on demand.

Score breakdown
Creative Quality 20/25
Client Impact 22/25
Industry Recognition 11/25
Revenue & Growth 13/25

Services Buttermilk offer

  • Ambassador Program Management
  • B2B Influencer Programs
  • Campaign Management / Execution
  • Co-Creation & Product Collaboration
  • Community Management
  • Competitor Influencer Audits
We Are Social logo

We Are Social

66 /100
London, United Kingdom 1,300 people in 19 offices

We Are Social has run social-first campaigns from London since 2008, with offices from Los Angeles to Jakarta.

In sport it builds the moment first and the creator programme around it, and most of its published sports work is for one client. The figures are views and impressions in short windows, verified on its own site to the number, and the one sales figure it publishes carries no stated basis, so it is left out here. Its cases that are production rather than creator work are set aside too.

Under Armour's Flow State Challenge drew 54K participants on the MapMyRun app and 129M views. adidas' Super Bowl Winning Throw, the Patrick Mahomes Sphere film, took 97M Instagram views and 58.8M TikTok views. adidas' Miss Nothing produced 150M+ impressions and 5.5M+ views inside 24 hours, Pogba x Stormzy reached 30M video views and 3M shares, and ATP's Immersive Highlights drew 9.2M video views with 10K+ AR filter plays.

Best for a global sportswear brand that wants a fan moment built to travel across platforms.

Score breakdown
Creative Quality 23/25
Client Impact 12/25
Industry Recognition 11/25
Revenue & Growth 20/25

Services We Are Social offer

  • Brand Planning
  • Branded Content
  • Campaign Strategy
  • Competitor Analysis
  • Creative Campaign & Concept Development
  • Cultural Intelligence
Socially Powerful logo

Socially Powerful

61 /100
London, UK Global network, local market teams

Socially Powerful was founded in London in 2017 and runs social and creator programmes from London, New York, Dubai and Beijing.

What it sells in sport is the moment seeded at scale: a New Year gym push or a fight night, distributed through dozens of sports and meme publisher pages with paid media behind them rather than through individually briefed creators, and reported on views, impressions and clicks. Neither sports case publishes a sign-up or a purchase count, and one of its pages prints two different view totals for the same campaign, so only the figure the page repeats is quoted below.

DAZN's Canelo versus Saunders fight, broadcast at 4am in the UK, drew 13M impressions, 12M views and 50K clicks to buy the fight through dozens of sports and meme publisher pages. The Gym Group's January campaign produced 15M views, 1M clicks and 500K engagements with a TikTok Top-View ad buy behind the creator seeding.

Best for a gym, broadcaster or fitness brand that wants a January or fight-night push seeded at scale.

Score breakdown
Creative Quality 20/25
Client Impact 23/25
Industry Recognition 0/25
Revenue & Growth 18/25

Services Socially Powerful offer

  • Affiliate & Performance-Based Programs
  • B2B Influencer Programs
  • Community Management
  • Competitor Influencer Audits
  • Compliance & Disclosure Management
  • Content Repurposing & Editing
SAMY logo

SAMY

58 /100
Madrid, Spain 1001-5000 people across Europe and LATAM

SAMY runs social-first campaigns from Madrid for sportswear and consumer brands across Europe.

Its sports record is one client across several endurance events, produced on site and published as views, reach and shares of the event's total conversation. The share figures are the most specific thing on this page about a sponsored event, and they come with no base size published. The largest raw number is a single reel rather than a campaign, and it is labelled that way.

At the Ultra Trail du Mont Blanc, SAMY's content for The North Face took 65% of total organic engagements and 63% of total reach across all channels, and produced the brand's top post of 2025 on Strava. The Climb Festival launch drew 12% Instagram engagement and 10M+ views on one hero reel, with TikTok views up 300%+. Transgrancanaria's social content reached 1.1M people for 763K interactions and 54K engagements.

Best for an outdoor or endurance brand that wants social-first content made at the race itself.

Score breakdown
Creative Quality 17/25
Client Impact 23/25
Industry Recognition 3/25
Revenue & Growth 15/25

Services SAMY offer

  • Competitor Influencer Audits
  • Custom Technology & Platform Development
  • Influencer Campaign Management
  • Influencer Campaign Strategy
  • Influencer Content Briefing
  • Influencer Discovery & Vetting
Seed Marketing logo

Seed Marketing

55 /100
London, UK Gen Z and culture-led, live experiences

Seed Marketing was founded in London in 2012 and runs culture-led campaigns from London, Los Angeles, New York, Paris and Sydney.

What it sells in sport is the live activation with creators and press in the room and the attendance counted against a target, which is the strongest commercial statement anyone on this page makes on their own site. Its reach figures are combined across cities and the pages say so, and the gap between reach and views on the same case is worth reading before buying the reach.

lululemon's Align Get Into It ran in London, Berlin and Munich at once for 96M+ combined social reach and 89K combined views, with 572 attendees in Berlin and Munich, 114% of target. The lululemon Lounge added 5.4K+ new mailing list sign-ups and 2.5K product giveaways claimed over six days. New Balance's Coco's Court at Roland Garros drew 47K footfall and 6.5M impressions over three days with 12 workshops and 5K photobooth snaps, and ASICS' Mind Games experiment activated 105 creators across three live events with 200+ international guests.

Best for a sportswear brand that wants creators at a live activation, with attendance and sign-ups measured.

Score breakdown
Creative Quality 16/25
Client Impact 24/25
Industry Recognition 0/25
Revenue & Growth 15/25

Services Seed Marketing offer

  • Content Repurposing & Editing
  • Event & Experiential Activations
  • Influencer Campaign Management
  • Influencer Campaign Strategy
  • Influencer Content Briefing
  • Influencer Discovery & Vetting
Disrupt Marketing logo

Disrupt Marketing

54 /100
London, UK Performance-led, tracked-link reporting

Disrupt Marketing was founded in London in 2010 and runs creator campaigns for consumer, travel and sports brands from there.

What it sells in sport is the tightly scoped creator campaign with every figure on the page: impressions, engagements, the rate and the clicks, per campaign, and on one tournament case the trackable ticket links the creators carried. Its sports results stop at engagement and traffic rather than sales, and some of its sports cases are comfort footwear rather than sport, so the federation, gym and nutrition cases carry the claim here.

The England and Wales Cricket Board's T20 Women's World Cup campaign briefed five creators from five niches outside cricket for 2.24M impressions and 21.9K engagements, with 88% of impressions coming from Reels and trackable ticket links woven into the content. The FA's Made for This Game campaign for women and girls in football produced 224K+ impressions and 10.8K engagements at a 6.38% engagement rate. Huel's YouTube campaign drew 1.7M views and 35K engagements from six macro creators at a 65% view-to-subscriber ratio.

Best for a federation, gym or sports nutrition brand in the UK that wants a creator campaign with every figure on the page.

Score breakdown
Creative Quality 16/25
Client Impact 24/25
Industry Recognition 2/25
Revenue & Growth 12/25

Services Disrupt Marketing offer

  • B2B Influencer Programs
  • Community Management
  • Compliance & Disclosure Management
  • Content Repurposing & Editing
  • Event & Experiential Activations
  • Influencer Campaign Management
Collectively logo

Collectively

54 /100
New York, NY Remote-first, part of the Brandtech Group

Collectively was founded in New York in 2013 and runs creator partnerships for footwear, luxury and consumer brands.

What it sells in sport is the standing partnership reported on rates rather than reach: view rates, add-to-wishlist rates and conversion lifts between creator tiers, measured against the agency's own campaign targets rather than an industry benchmark. Its largest figure is a three-year, ten-campaign roll-up for a footwear brand that sells as streetwear, and the running case is what carries the sports claim. Neither publishes revenue or a return.

Nike's Invincible running shoe campaign ran 33 creators for a 9.8% video view rate and a 7.38% add-to-wishlist rate, with macro creators converting 50% better than micro. Converse's three-year partnership across a run of campaigns and 220 creators produced 26.5M paid and organic impressions, 5.8M engagements and a 9.34% engagement rate.

Best for a running or athletic footwear brand that wants standing creator partnerships reported on lower-funnel rates.

Score breakdown
Creative Quality 17/25
Client Impact 22/25
Industry Recognition 5/25
Revenue & Growth 10/25

Services Collectively offer

  • Affiliate & Performance-Based Programs
  • Ambassador Program Management
  • B2B Influencer Programs
  • Co-Creation & Product Collaboration
  • Community Management
  • Custom Technology & Platform Development
Vero logo

Vero

52 /100
Bangkok, Thailand Communications consultancy, seven ASEAN markets

Vero was founded in 2007 and is a communications consultancy running from Bangkok, with teams across seven Southeast Asian markets.

It is a public-relations firm that runs creators, and in sport it sells the launch worked through a large local creator pool, with press and community events around it. Its sports figures are reach, impressions and post counts rather than footfall or sales, and on one case the earned-media figures sit beside the social ones as different currencies, and they are kept apart below.

lululemon's first store in Thailand opened with 248 lifestyle and wellness creators producing 721 posts, for 5.89M impressions and 4.64M reach, with wellness days arranged around the launch. TCP's Community Yards programme, nine sports courts built across Vietnam and amplified by a national footballer, drew 1.6M campaign video plays, 238K posts and interactions and 32.9K social mentions, with 495 press stories on the earned side.

Best for a sportswear brand opening in Southeast Asia that wants a large local creator pool around a launch.

Score breakdown
Creative Quality 16/25
Client Impact 24/25
Industry Recognition 0/25
Revenue & Growth 12/25

Services Vero offer

  • Crisis & Reputation Management
  • Event & Experiential Activations
  • Influencer Campaign Management
  • Influencer Campaign Strategy
  • Influencer Content Briefing
  • Influencer Discovery & Vetting

How to choose a sports influencer marketing agency

Sport is the category where the biggest numbers on a case page are least likely to be the creators' own. A campaign rides a season, a tournament or a Super Bowl, the press covers the moment, and the case study prints an earned reach in the billions. What the creators delivered, and what fans did next, is a separate question that a few agencies on this page answer and most do not. If your last campaign produced a huge reach figure and no idea what the creators added, the job of a shortlist is to find the agency that reports the creator layer on its own line. Four questions do most of that work.

Ask what the reach figure counts

Earned reach counts the audience of every outlet that covered the campaign, as an estimate. Impressions count exposures. Platform reach counts accounts. All three appear on this page, and the entries say which is which. Ask for the creator figure separated from the press figure, and ask whether it counts people or exposures.

Ask for the case with a fan action in it

A few agencies on this page publish challenge participants, event attendance against a target, class bookings or a return on a season's spend. Ask to see that case. If the agency's best sports result is earned reach, ask what it measured for a client in another category, because that tells you what it knows how to count.

Ask whether it was a creator campaign or a sponsorship

Much of the sports work on this page is PR and partnership programmes with creators inside them. That is good work, and it is a different purchase. Ask which cases briefed creators to make content in their own voice, how many of the same creators came back next season, and what share of the result the agency attributes to them.

Ask about the season, not the launch

Sport runs on calendars. Ask how the agency staffs a season-long programme, what it did between fixtures, and how the reporting changed from month one to month six. An agency with a programme answers with specifics about cadence and casting. An agency that ran a launch tells you about the launch.

Deal-breakers

Walk away from an agency that quotes earned reach as creator delivery. Walk away from a return on investment whose basis nobody can explain, and from a percentage lift on a base nobody states. Walk away from a case study whose page has no results block behind the numbers a directory holds for it. And walk away from anyone who will not put creator fees, athlete fees, paid amplification and the agency fee on separate lines.

Frequently asked questions

Connect with us

One agency on this page publishes a floor, Yamammi at AED 15,000 for micro-influencer activations on its own homepage. The rest do not. Cost has three parts: the creators or athletes, whose fees scale with audience and usage rights; the agency's fee, usually a retainer or a percentage of spend; and any paid media behind the posts. Athlete partnerships add rights and appearance costs that ordinary creator fees do not. Ask for the lines separately.

A sponsorship puts a brand on an athlete or an event under contract, and the content is part of the rights package. A creator campaign briefs people the brand does not own, fans, coaches, fitness creators, sometimes athletes, to make content in their own voice. The case studies on this page show both, and the entries say which an agency has actually done. Several agencies whose sports work turned out to be sponsorship coverage and channel management were not ranked.

Yes, and it is one of the few sports categories where a return gets published. NeoReach's own FanDuel case reports a 5:1 return measured on lifetime value, and its DraftKings programme reports a 1.83x return with the basis unstated. The lesson from both is to ask what the return is measured against before comparing agencies on it.

The case studies on this page say yes at local scale. One agency's fitness studio cases report booking page clicks, new class trials and a rise in monthly bookings from creator programmes in one city. Those are click-level and trial-level outcomes rather than revenue, and they are the right numbers to ask a local fitness brand's agency for.

As an estimate of how many people might have seen coverage of a campaign, across press and social, calculated by the agency. It is not the number of people creators reached. Where an entry on this page cites earned reach, it says so, and the creator-delivered figures sit beside it where the agency published them.

Athletes carry credibility and a fan base, and their content usually sits inside a rights deal. Ordinary creators carry a brand into the parts of a fan's life the league does not reach, and they can be briefed at volume. The strongest campaigns on this page use both: an athlete moment, then creators who make it participatory. Ask an agency which it has done, and for which brand.

By reading every case study each agency publishes and keeping the ones with more than one creator campaign for a sports or fitness client that carries a result a reader can check on the agency's own site. Cases that are PR, production or sponsorship without creators were set aside, and agencies with a single sports result were left off. The ten that qualify are scored on the same four measures in the same order.

Because NeoReach publishes the page, its card is featured above the ranking rather than scored inside it. The six agencies below it are scored on the same four measures in the same order, from their own published case studies. NeoReach's card is written from its own published sports case studies, which anyone can check at the links on it.

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Ranking methodology explained

Every agency on a NeoReach ranking is scored out of 100. On this list that is four dimensions worth 25 each: three read off public records, one judged against a written rubric. A low score means the public record behind an agency is thin, which is not the same as saying its campaigns are weak. Plenty of good agencies publish very little.

Every agency here is scored out of 100, four dimensions worth 25 each, and no dimension outweighs another.

Client impact, industry recognition, and revenue and growth are read off public records: the brands an agency has published work for, how many of its cases carry a quantitative result, its awards and press, and its team size, tenure and office footprint. Creative quality is the one judgement in the model, made against a written rubric applied to every agency in the same order.

Membership is the sports test: more than one published creator campaign for a league, federation, sportswear or equipment brand, fitness app, gym, sports nutrition brand or sporting event that carries a result a reader can check on the agency's own site. Agencies were found by client across every case they publish, not by how a directory tagged them. Cases that are PR, production or sponsorship without creators were set aside, and agencies with a single sports result were not ranked.

Where two agencies finish level, the higher client impact score goes first, because that dimension is built out of published evidence.

The campaign facts in each entry come from the agency's own case studies, read in September 2026. Where a figure is an earned-reach estimate, a 24-hour window, a multi-market combined number or a media value the agency worked out for itself, the entry names it as that.

NeoReach publishes this page. It is featured at the top rather than ranked on it, and carries no score here for that reason.

Why these 4 for this list

A sports brand shortlisting for creators is asking four things, and only one is whether the content looks good. Creative quality is whether a creator can make a fan do something, which in sport is the difference between a campaign and a sponsorship. Client impact is whether a result was measured and published at all, and in sport it separates a sign-up, a booking or a return from an earned-reach estimate. Industry recognition is the only outside opinion in the model. Revenue and growth is whether the team can still run your programme in the second season, not only the launch week.

Creative Quality /25
Campaign originality, content innovation and creative execution, read off published case studies, the awards a body of work has taken and the campaign formats an agency actually runs
Client Impact /25
Measurable results delivered to clients: return, engagement, reach, revenue. Counted from the named brands an agency has published work for, how many of its cases carry a quantitative result, and how many client categories that work spans
Industry Recognition /25
Validation from outside the agency: awards weighted by tier, platform partnerships, tier-one press and conference presence
Revenue & Growth /25
Business scale and trajectory: team size band, years in market and office footprint

What is not counted

Anything an agency will only say in a pitch. Unpublished results, client logos with no campaign behind them, and awards entered but not won. Where an agency has nothing a dimension can count, it lands on that dimension's floor, and its entry says so.

The rubric is fixed, not set against whichever agency happens to lead. The same record earns the same points for every agency on the page, NeoReach included.